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Use Fireball to clear a swarm of units at once when needed. As soon as the enemy officer shows, deploy Axel or Tally and use Bow Squads to overwhelm the enemy. You should get enough time to place four towers before the enemy officer walks up.
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Place Fire Towers in the third column on the right to remove attacking units. Card selection: Fire Tower, Bow Squad, Fireball, Axel/Tally.Enemies encountered: Bow Squad, Sword Squad, Ballista Squad, Arrow Tower, Black Crow.Axel will die once, but your units should hold ground long enough for the cooldown timer. Use a similar tactic as before: Axel to tank the enemy towers and units while spamming ranged squads. Card selection: Axel, Ballista Squad, Bow Squad, Fireball.Enemies encountered: Bow Squad, Cavalry Squad, Fire Tower, Arrow Tower, Vengeful Centaur.However, any unit swarm backed with Fireballs and officers will overwhelm the enemy forces eventually. You can use towers and officers to defend against the enemy while you blast the Stronghold with Fireballs. Card selection: Fire Tower/Arrow Tower, Fireball, Axel, Tally.Enemies encountered: Bow Squad, Cavalry Squad, Ballista Squad, Fire Tower, Tally.You have to destroy the towers too, which Axel and Fireballs do well. Use Fireball to clear any swarms, and the level should be easy to beat. If you don’t have Arrow Towers, just put Bow Squads. Place two Arrow Towers in a single column, then two Fire Towers behind them. Card selection: Axel, Bow Squad, Fireball, Fire Tower (can replace Bow Squad with Arrow Tower).Enemies encountered: Sword Squad, Cavalry Squad, Ballista Squad, Arrow Tower, Magmalord.You can place Arrow Towers on the edges to make the enemy towers target them, and tank hits effectively. Fireball does great work against tower clusters to make the level easier. Use Axel to tank the towers and deploy Ballista Squads to clear towers. This one is the first “Destroy Towers” objective in the mode. Card selection: Axel, Arrow Tower, Fireball, Ballista Squad.Enemies encountered: Sword Squad, Cavalry Squad, Arrow Tower, Fire Tower, Blazing Obelisk.Completing the level grants another card slot. Another option is to bunker up with a few towers and spam Fireballs at the enemy Stronghold. Tally, Axel, and a Bow Squad spam work just as well for this level. Card selection: Tally, Axel, Bow Squad (option 2: Arrow Tower, Axel/Sword Squad, Fireball).Enemies encountered: Arrow Tower, Sword Squad, Bow Squad, Cavalry Squad, Death Knight.Alternatively, use Axel and spam Bow Squads for the win. You can place a tower or two at the back to soak up damage, put Axel or a regular squad to serve as a shield against approaching units, and kill the Stronghold with Fireballs. Enemies encountered: Arrow Tower, Sword Squad, Cavalry Squad, Ballista Squad, Cannon Train.The level can be won by throwing five Level 1 Fireballs (four when upgraded to Level 3) at the enemy base or overwhelming the enemy with Axel and a few squads of your choice. I recommend placing a few towers a bit further from the base to protect against area damage. You need at least a tower in your card selection to place as a defense. Enemies encountered: Arrow Tower, Sword Squad, Bow Squad, Cavalry Squad, Bot Boy.Start with 30 Aether and 1000 Stronghold health.Place a tower to defend against enemies or stuff if needed.Īfter this stage, you can start opening Verge chests, which I advise you to do ASAP.
Call of the sea chapter 4 walkthrough how to#
Since you unlocked the Fireball, just chuck it at the enemy Stronghold twice to win (the game will instruct you how to do it the first time).
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Enemies encountered: Arrow Tower, Sword Squad, Bow Squad, Huntsman.Place another squad to speed up the destruction. Deploy Axel (the officer you received) and one squad for the win. You should be able to clear this one just by following the painstakingly detailed instruction presented to you on the screen. Enemies encountered: Arrow Tower, Sword Squad, Fencer.Start with 25 Aether and 1000 Stronghold health.We’ll start from the very beginning, even though some stages are trivial. Otherwise, try altering the strategy slightly depending on what goes wrong in your run.Īnyway, that’s it for the intro.
Call of the sea chapter 4 walkthrough upgrade#
If you can’t beat a level with my advice, wait for some free chests to get a lucky upgrade for a bit of a boost. The walkthrough assumes you’re leveling up your cards consistently and use the most effective option available at the moment. Just follow my advice as closely as possible, and you shouldn’t have any problems beating the stages. Well, worry not, trusted fan, I’ve got your back!Īfter my run-through and some additional testing, I come with a (mostly) foolproof walkthrough to make your Vergeway campaigning a breeze. Ever since the release of the famous Vergeway expansion, people have been asking me how to beat a particular stage they got stuck on.
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